Sabercat Wrestling Club

Rules and Regulations

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Before we get into the rules of wrestling, there are a couple of other types of rules that are equally important.

Now, on to the detailed, official rules:

Overview of wrestling rules

The object of the sport of wrestling is to to pin your opponent on his back. A pin (or fall) is when you put your opponent on his/her back with any part of both shoulders or both shoulder blades in contact with the mat for two seconds. When you pin your opponent, the match is over and you are the winner. If neither wrestler gets pinned, the winner is the wrestler who has scored the most points during the match. It is possible for an individual match to end in a tie.

Referees are trained and paid to be impartial judges. Although in the heat of a fast-moving match, coaches may request a review of the scoring, the referee has the final say. Before each match the ref inspects all athletes for long hair that is loose, and fingernails that are uncut. Long fingernails can cause unintentional (and even intentional) injuries.

Matches consist of three two-minute periods. In the first period, wrestlers start in a neutral position. In the second and third periods, the wrestlers in turn have choice on whether they want to start in neutral, top or bottom positions. When a pin is called, the clock is stopped, and the total time it took is noted. Pins can happen in the first ten seconds, or even with one second to go in the third period!

Before the first match, the ref tosses a coin, and the home team representative (usually a team captain) calls head or tails. The winner of the coin toss gets to pick odd or even matches; by calling odd matches, the 1st, 3rd, 5th... wrestlers get choice of position in the second period, while the 2nd, 4th, 6th... wrestler on the opposite team get second period choice. It is generally looked upon as an advantage to have second period choice, and more often than not the chooser will choose top. In this manner he can work for the fall while he is "fresher" than he would be if his opponent chose top in the second period.

Injuries that involve blood (such as nose bleeds) have two minutes to get the the bleeding under control, or they will forfeit the match. Blood must be wiped off the mat during the time-out.

Often you will see one of the team managers throw a towel at the wrestlers when a match is over, even when a buzzer can be heard. In tournaments, there are often multiple buzzers going off, and wrestlers need to be sure that time is up, otherwise they might accidentally give an advantage to their opponent resulting in a points. You might have the advantage of watching the clock while your son (or daughter) is on the mat, but they don't have that luxury!

Individual match scoring

There are five ways to score points in a wrestling match:

  1. Takedown (2 points) You score two points for taking your opponent down to the mat and controlling his/her hips.
  2. Escape (1 point) You score one point for getting away or getting to a neutral position when your opponent has you down on the mat.
  3. Reversal (2 points) You score two points when your opponent has you down on the mat and you come from underneath and gain control of your opponent.
  4. Near Fall (Back Points) (2 or 3 points) You get near fall points when you almost but not quite get your opponent pinned. A near fall (near pin) is when...
    • both shoulders are held for two seconds within four inches of the mat, or...
    • one shoulder touches the mat and the other shoulder is at a 45 degree angle coming down to the mat, or...
    • the wrestler is held in a high bridge or back on both elbows.
    • If a near fall lasts for two seconds, you get 2 points. If a near fall lasts for 5 seconds, you get 3 points.

  5. Penalty Points - (1 or 2 points) Your opponent is awarded points if you commit the following infractions.
    • Illegal Holds - There are several holds that the referee will penalize you for without warning. (There are other holds call "potentially dangerous holds" which the referee might make you let go of but will not penalize you for).
    • Technical Violations
      • Going off the mat to avoid wrestling ("fleeing the mat.")
      • Grabbing clothing, the mat, or the headgear
      • Incorrect starting position or false start (You get two cautions before points are awarded).
      • Locked or overlapped hands: If you are down on the mat in control of your opponent, you cannot lock or overlap your hands, fingers or arms around your opponent's body or both legs unless you have your opponent in a near pin, or your opponent stands up and has all his/her weight on two feet.
      • Leaving the mat during the match without the referee's permission
      • Figure 4 head scissors from the neutral position.
    • Unnecessary roughness

    • Unsportsmanlike conduct
    • Flagrant misconduct (ejection, the match is over)
    • Stalling (you get one warning before you are penalized and points are awarded).

    When the penalty is for illegal starting position or false start, you are cautioned twice, then one point is awarded to your opponent for each infraction. For all other penalties, the first and second time you are penalized, your opponent is awarded one point. The third time you are penalized, your opponent is awarded two points. The fourth time you are penalized, you are disqualified.

Team scoring

At the end of the match the team with the most points wins the match. Team points are awarded based on the outcomes of each individual match.

Tie: 3 points each

Normal decision: 3 points

Major decision (win by 10 points or more): 4 points

Fall (pin): 6 points

Forfeit: 6 points (this is why it is extremely important to fill the roster!

Weight classes for Arizona high school wrestling

103 lbs.
112 lbs.
119 lbs.
125 lbs.
130 lbs.
135 lbs.
140 lbs.
145 lbs.
152 lbs.
160 lbs.
171 lbs.
189 lbs.
215 lbs.
285 lbs.

 



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